Skill Core Scaling
The following guide shows the scaling calculation for certain Skill Cores.
Necrosis
Necrosis defense reduction per turn of application is caculated as:
[Formula] Defense reduction = ((Target's Level * 4) + 30) / 4
Generator
Generator health and energy restoration is calculated as:
[Formula] Health Restored = (Armor's Defense * 3.25) + 50
[Formula] Energy Restored = (Armor's Resistance * 3) + 50
Health and Energy Restored | |||
---|---|---|---|
Armor's Defense | Health Restored | Armor's Resistance | Energy Restored |
0 | 50 | 120 | 410 |
10 | 83 | 110 | 380 |
20 | 115 | 100 | 350 |
30 | 148 | 90 | 320 |
40 | 180 | 80 | 290 |
50 | 213 | 70 | 260 |
60 | 245 | 60 | 230 |
70 | 278 | 50 | 200 |
80 | 310 | 40 | 170 |
90 | 343 | 30 | 140 |
100 | 375 | 20 | 110 |
110 | 408 | 10 | 80 |
120 | 440 | 0 | 50 |
Piston Punch
Piston Punch energy steal is calculated as:
[Formula] Energy Drained = (Armor's Defense * 2) + 50
[Formula] Energy Gained = (Armor's Resistance * 2) + 50
Energy Drained and Energy Gained | |||
---|---|---|---|
Armor's Defense | Energy Drained | Armor's Resistance | Energy Gained |
0 | 50 | 120 | 290 |
10 | 70 | 110 | 270 |
20 | 90 | 100 | 250 |
30 | 110 | 90 | 230 |
40 | 130 | 80 | 210 |
50 | 150 | 70 | 190 |
60 | 170 | 60 | 170 |
70 | 190 | 50 | 150 |
80 | 210 | 40 | 130 |
90 | 230 | 30 | 110 |
100 | 250 | 20 | 90 |
110 | 270 | 10 | 70 |
120 | 290 | 0 | 50 |
Health Reserve
Health Reserve can be bought as a Credits version for 25 uses, as a Varium version for 25 uses or as a Varium version with unlimited uses. The health restoration is calculated as:
[Formula for the Credit-version] Health Restored = (Armor's Defense * 3.5) + 50
[Formula for the Varium-version] Health Restored = (Armor's Defense * 4) + 50
Health Restored | |||
---|---|---|---|
Armor's Defense | Health Restored (Credit-version / Varium-version) | ||
0 | 50 / 50 | ||
10 | 85 / 90 | ||
20 | 120 / 130 | ||
30 | 155 / 170 | ||
40 | 190 / 210 | ||
50 | 225 / 250 | ||
60 | 260 / 290 | ||
70 | 295 / 330 | ||
80 | 330 / 370 | ||
90 | 365 / 410 | ||
100 | 400 / 450 | ||
110 | 435 / 490 | ||
120 | 470 / 530 |
Energy Reserve
Energy Reserve can be bought as a Credit- or a Varium-version. The energy restoration is calculated as:
[Formula for the Credit-version] Energy Restored = (Armor's Resistance * 3.5) + 50
[Formula for the Varium-version] Energy Restored = (Armor's Resistance * 4.25) + 50
Energy Restored | |||
---|---|---|---|
Armor's Resistance | Energy Restored (Credit-version / Varium-version) | ||
0 | 50 / 50 | ||
10 | 85 / 93 | ||
20 | 120 / 135 | ||
30 | 155 / 178 | ||
40 | 190 / 220 | ||
50 | 225 / 263 | ||
60 | 260 / 305 | ||
70 | 295 / 348 | ||
80 | 330 / 390 | ||
90 | 365 / 433 | ||
100 | 400 / 475 | ||
110 | 435 / 518 | ||
120 | 470 / 560 |
Sea King's Spirit
Sea King's Spirit energy restoration is calculated as:
[Formula] Energy Restored = (Armor's Resistance * 1) + 50
Energy Restored | |||
---|---|---|---|
Armor's Resistance | Energy Restored | ||
0 | 50 | ||
10 | 60 | ||
20 | 70 | ||
30 | 80 | ||
40 | 90 | ||
50 | 100 | ||
60 | 110 | ||
70 | 120 | ||
80 | 130 | ||
90 | 140 | ||
100 | 150 | ||
110 | 160 | ||
120 | 170 |
Infernal Surge
Infernal Surge health restoration is calculated as:
[Formula] Health Restored = (Armor's Defense * 0.75) + 50
Health Restored | |||
---|---|---|---|
Armor's Defense | Health Restored | ||
0 | 50 | ||
10 | 58 | ||
20 | 65 | ||
30 | 73 | ||
40 | 80 | ||
50 | 88 | ||
60 | 95 | ||
70 | 103 | ||
80 | 110 | ||
90 | 118 | ||
100 | 125 | ||
110 | 133 | ||
120 | 140 |