New Releases/1.7.75
Jump to navigation
Jump to search
Omega 1.7.75 - May 15, 2020
Balance Changes
- Blood Mage:
- Blood Shield:
- Sacrifice 90 Health to activate an Energy Shield and Technology boost for you or an ally
- Grants a % Resistance Boost instead of Points
- Grants points of Technology to make combo with the others skills
- Energy Parasite:
- 3 turn Duration
- Level 1 set to 6% up to level 10 at 15%
- Deadly Aim now requires Support instead of Technology
- Blood Shield:
- Bounty Hunter:
- Static Grenade now inflicts 70% damage instead of 50%
- Tactical Mercenary:
- Frenzy:
- 1 turn warmup
- Removed energy requirement. Was too punitive to low levels
- Frenzy:
- Cyber Hunter and Tactical Mercenary:
- Field Medic
- Return to 3 turn cooldown
- Improves with every 3.5 Support instead of 2.5
- Field Medic
- Blood Mage and Bounty Hunter:
- Field Medic now improves with every 1.5 Support instead of 2.5
- Blood Mage, Bounty Hunter, Mercenary, Tech Mage:
- Field Medic: New improvement step for each level
- Infernal Swarm: 1 turn warmup