Factions
From EpicDuel Wiki
Factions are united groups of players. A faction can consist of up to 18 players, including 1 Founder and up to 6 officers.
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Faction Creation
You can create a Faction using the Faction War Bar. You choose the alignment, name, and flag. Creating a faction costs 700 Credits and 300 Varium.
Joining a Faction
In order to join a faction, you must receive an invite from the faction leader or an officer. Faction recruitment threads can be found in the CH&G Recruitment Forum or in the ED Reborn Faction index.
Faction Ranks
Factions consist of 3 ranks of players: Founder, Officers and Members.
Founder
The Founder is the creator of the faction, otherwise known as the faction leader. The Founder of a faction can not leave his/her faction without disbanding it.
A Founder has the following abilities:
- Private Messaging Faction members
- Donating Battle Tokens to Capture Points
- Posting on the NoteBot
- Clearing Messages from the NoteBot
- Recruiting Members
- Promoting Members to Officers
- Demoting Officers to Members
- Edit Titles of the Faction Founder and Faction Officers
- Kick Members out From the Faction
- Change the Faction Flag Design / Colors
Officers
Up to 6 players can be promoted to Officer rank by the Founder of a faction. Officers can be demoted or removed from the faction only by the Founder. Officers serve the role of recruitment in a faction.
Officers have the following abilities:
- Privating Messaging Faction members
- Donating Battle Tokens to Capture Points
- Posting on the NoteBot
- Clearing Messages from the NoteBot
- Recruiting Members
Members
All other non-ranking players in a faction are considered Members.
Members Officers have the following abilities:
- Private Messaging Faction members
- Posting on the NoteBot
- Donating Battle Tokens to Capture Points
Alignment
There are two Alignments for factions, Legion and Exile. There is an ongoing war between the two Alignments.
Legion
BigTuna wrote:
The Legion are those loyal to Baelius and trust in their benevolent leader to rule Delta V. Before the War, Baelius' brutal methods of maintaining order caused a split amongst his labor-force. Those that dissented joined the Uprising, a rebellious group of brigands and profiteers who sought to form a coup against Baelius. Those who believed the resistance was the cause of Baelius' ruthless punishment formed The Legion. These loyalists were essentially fighting a two-front battle: They had to put down the Uprising where they could with one hand and steel themselves against the brutality of Baelius' totalitarian reprisal with the other.
Some say The Legion's staunch devotion is folly. Others believe The Legion are the hardened defenders of a renewed future of prosperity and peace on Delta V.
For The Legion, the return to Delta V from exile was the beginning of a new era. A new war has begun for them, one which they must not lose if they wish to see order restored to a broken and divided Delta V. The Legion will stand against the chaos-mongers and fight for a final victory on a world they wish to call home once again.
Will you fight for the future of Delta V? Will you fight for Baelius' forgotten army?
Exile
BigTuna wrote:
The term "Exile" describes anyone banished during the War when Baelius' "Efficiency Solution" went into effect. Yet, only those who fought for the Uprising wear this badge with pride.
Throughout its history, the human race has proven time and again that it will not suffer an oppressive ruler. Baelius was no exception. The Uprising formed as a direct result of his tightening grip and the cries of "This will not stand!" shook Baelius' citadel walls and echoed through the mines. Uprising fought tooth and nail against the hardened Legion forces and their endless ranks of automated reinforcements. With Oz, an ex-Shock Trooper as their leader, the Uprising scratched inch by inch to the brink of victory.
Betrayal ended the siege of Baelius' grand Citadel and stole the lives of those closest to Oz. The final nail in the coffin came when the forces colliding in battle were banished to a realm between worlds. One of chaos and without time.
But now the Uprising has returned, proudly waving the Exile banner! For them, the War never ended and new leaders have risen to the challenge of freeing Delta V's people! The challenge now lies in unifying the Exile forces against a common foe.
So, Exile, are you prepared to fight for your freedom?
Faction Score
Factions can gain points and level up according to their overall performance.
- Solo Wins: 1/4 of a point each
- Team Wins: 1/4 of a point each
- Juggernaut Wins: 1/4 of a point each
- Hourly Flag Captures: 40 points each
- Daily Alignment Victories: 200 points each
- Daily Solo Championships: 400 points each
- Daily Team Championships: 600 points each
- World Dominations: 800 points each
Faction Level
Factions gain levels by increasing their faction score. These are the estimates for the points needed for each level:
- Recruits: 0 - 249
- Initiates: 250 - 499
- Militia: 500 - 999
- Squad: 1,000 - 2,499
- Enforcers: 2,500 - 4,999
- Syndicate: 5,000 - 9,999
- Coalition: 10,000 - 24,999
- Veterans: 25,000 - 49,999
- Guardians: 50,000 - 99,999
- Harbingers: 100,000 - 249,999
- Champions: 250,000 - 499,999
- Grand Champions: 500,000+
Faction Battlestations
Based on your Faction Level, new battlestations will unlock. These battlestations are capable of dealing massive damage to the opposing Alignment.
- Recruits+: Mortar- 10,000 Credits per fire, Light Damage
- Initiates+: Heavy Turret- 200 Varium per fire, Moderate Damage
- Militia+: Artillery Barrage- 400 Varium per fire, Heavy Damage
- Squad+: Goliath Cannon x2- 600 Varium per fire, Severe Damage
- Enforcers+: Satellite Destroyer- 800 Varium per fire, Maximum Damage
Note:
You can also hire George Lowe (Legion Arena) for 1000 Varium a time. (Most War kills possible)